You finished the job. The client wants the full project, "in case we want to make changes later." Now you need to package thousands of files, dozens of sequences, three After Effects comps, and a font you used once into something the next editor can actually open. Done wrong, you ship 800 GB of footage they don't need, or you ship the right amount and half the relinks break on their machine.
Here's the way to do it that holds up.
What "Handoff" Actually Means
There are three options inside Premiere, and they don't do the same thing.
Project Manager is the built-in consolidation tool. It can copy your project file, the media used in your sequences, and (optionally) the media not used. It can also transcode everything to a single codec. This is the tool you want for most handoffs.
Collect Files doesn't exist in Premiere as a single command (that's an After Effects feature). Editors say "collect files" colloquially when they mean Project Manager.
Manual zip is when you stop trusting the automation and just drag your project folder into a 7-Zip archive. It's the wrong move for handoff because you'll inevitably miss the linked AE projects, the LUTs sitting in your Finder, and the cache files Premiere needs to rebuild on the other end.
Think of Project Manager as the rental house pulling your gear list at end of show. It packages exactly what was used, with handles around each clip in case the next editor needs to extend a shot. Manual zip is dumping the entire grip truck on the loading dock and walking away.
The Right Way: Project Manager With Exclude Unused Clips
Open your project. Go to File > Project Manager. Select every sequence you want to include (Cmd+A in the sequence list selects all).
Set the result type to "Consolidate and Transcode" if you want a single codec, or "Collect Files and Copy to New Location" if you want to preserve the original camera files. Most handoffs use the second option: clients want the originals, not your ProRes intermediates.
Then, the setting that matters: check Exclude Unused Clips. It's not on by default. If you skip this, Project Manager copies every file imported into the project, even the bins full of stuff you never touched. We've seen 50 GB final deliveries balloon to 1.2 TB because someone left this unchecked.
Set Trim Handles to a sensible number. The default is 30 frames (one second at 30p). For commercial work, that's usually fine. For doc work where the client may want to extend an interview clip, bump it to 5 seconds (150 frames at 30p, 120 at 24p). More handles means a bigger handoff, but it gives the next editor room to breathe.
Pick a destination drive with enough free space. Project Manager won't warn you if the destination fills up mid-copy. If your sequences reference 200 GB of media, plan for at least 250 GB free on the destination drive to account for handles and proxies. (If you're not sure how much actual project media you've got, our piece on slow Premiere playback covers a similar storage-audit flow.)
Click OK and walk away. On a large project, this can take an hour or more. Don't do anything else with the source drive while it's running.
What Project Manager Won't Catch
This is where most handoffs break. Project Manager only handles what Premiere knows about.
Linked After Effects projects. If you have AE comps brought in via Dynamic Link, Project Manager copies the .aep file but it doesn't run AE's own Collect Files on it. You need to open each AE project, run File > Dependencies > Collect Files, and add those folders to your handoff package separately.
Motion graphics templates. Any .mogrt file used in a sequence is referenced from your local Essential Graphics library. Project Manager doesn't pull them along. Export each .mogrt and include it in the package.
Fonts. Premiere references fonts by name. If the next editor doesn't have your fonts installed, every text layer renders in a fallback. Bundle the actual font files and a license note about which ones are free vs paid.
Color presets and LUTs. Lumetri presets and .cube files are read from disk. The new editor needs them in their own preset library or they'll see neutral footage where you saw your final grade.
Audio session files. If the project went through Pro Tools or Logic, those session files live outside Premiere entirely. Include them.
The Handoff Checklist
Before you call it done, verify all of this is in the package:
- The consolidated Premiere project (.prproj)
- All linked After Effects projects, each with its own collected media folder
- A folder of .mogrt files used in any sequence
- A folder of fonts (with a README listing source/license for each)
- A folder of LUTs and color presets
- An XML or AAF export of the locked picture sequence (so they can rebuild in another NLE if needed)
- Audio session files if there was a separate mix
- Final deliverables (the actual exported masters, not just the project)
- A README.txt explaining the folder structure, frame rate, codec, and any non-obvious choices
- Your contact info, in case they need to ask which take you used in shot 47
The README is the part most editors skip and the part the next editor will love you for. Two paragraphs explaining what's in the folder and any quirks (the multicam in sequence 03 has source timecode broken at clip 12, the Lumetri stack on V2 needs to be applied in order, etc.) saves the next person a day of investigation.
The Storage Reality
Here's the part nobody talks about. The reason Project Manager handoffs balloon is that "Exclude Unused Clips" only filters by what's on a timeline in your current project. It can't see the footage that's sitting in bins for your B project, or the fifteen camera dumps you imported "just in case" and never touched.
If you're prepping a handoff, it's worth doing the audit on your master archive first. Clip Sweeper reads the .prproj files in a folder, follows the SubClip-to-MasterClip-to-Media reference chain across every sequence including nested ones, and tells you which clips are actually used. Run it before you start Project Manager and you'll know exactly how big the handoff should be (and you'll catch any After Effects comps that are still pulling on footage you forgot about).
Cleaner handoff, smaller package, and the next editor doesn't curse your name when they see the file count.